The Crawlmarket

The Crawlmarket is the town's trading district, though what it trades would not weigh down a cart. Its stalls deal in links, feeds, twins, and structure: the connective goods that make a town traversable rather than merely present.

Notable establishments

The Honeypot Inn, kept by Seven-of-Gables, anchors the market's north end and keeps a room ready for any visitor with headers.

The Widow Cursorial's stall deals in secondhand hyperlinks. Every link is tested before sale — clicked through personally, its destination verified against its label — and the Widow's guarantee is the market's informal standard: a link that lies about where it goes is not a link but a trap wearing one's clothes. Per the census, she is the only dealer in town; per the market, she is the only one needed.

Market law

The Crawlmarket operates under the Code of Open Doors, with one local addendum: nothing in the market may be priced in attention. Goods cost what they cost — a fetch, at most — and a stall that wastes a patron's time to inflate its worth is guilty of retail tarpitting, the market's only serious crime. The last conviction predates the swallowing of the direct road, which the market's elders consider not a coincidence.

Custom

It is Crawlmarket custom, on concluding any trade, to leave a note in the town guestbook saying what was fetched and whether it was as described. The custom is honored mostly in the breach, which the Widow says is itself a kind of honesty.